Hello everyone! It’s been a little bit since my last post, but I have some exciting news! I am participating in this years VtM Game Jam! I am the lead writer for a project called Domain! Domain is a game set in the Vampire the Masquerade Fifth Edition universe. It’s a turn-based strategy game with a focus on capturing territory. The main goal of Domain is to get thirty points between six different recurses. These resources are Blood, Influence, Allies, Armory, Information, and Resources. Each of these stats are important when trying to claim your Barony or trying to secure the title of Prince.
Information is all about what you know. What secrets you know and how you can leverage them. Influence is all about your sway over the city politically. Blood is an important resource for a Kindred and represents your blood supply. Allies represents the other Kindred allied to you. Armory represents how many weapons you have at your disposal. Resources represents how much cash you have. You will need at least 30 of these stats combined to win the game, but it’s not so simple as a race to 30 combined stats, but you also must announce your Praxis or your claim to barony at Elysium. In order to go to Elysium you must capture territory and expand your domain. Doing so will increase one of your stats.
Each stat check has a difficulty of three though the options. The game doesn’t directly tell you what the stat check is, it just makes a heavy allusion for what you need to do like Resources will usually have purchasing involved. There is a third option, called the Humanity option. In lore this is your character doing the most monstrous thing they can to guarantee success, but at the cost of their Humanity. You must use this option sparingly or may enter Wassail and lose your very mind to the Beast. In function this is just you spending a point to guarantee a success. You have 3 points to spend total.
In addition to capturing territory, you also have to contend with Hunger. Hunger is a fairly simple mechanic. Each turn represents one night of in-universe time. At the start of each new turn you gain one hunger If you start a turn at 6 hunger you risk Frenzy and breaking the Masquerade. If you break the Masquerade enough you will lose due to Hunters tracking you down and killing you. In order to slake your thirst you must spend an entire turn to feed.
There are six playable characters in Domain. The three characters representing the Anarch Sect and looking to become Baron is a Minister, a Brujah, and a Gangrel. For the Camarilla you have a Nosferatu, a Ventrue, and a Toreador trying to claim the Princedom of the city.
Play Domain and decide how you will take control.
The Development Team
Aside from myself there are two others working on this project along side me. The Artist who made the beautiful art you see featured in this post is Guava. The Coder for the team is called Ziggy. This game was made in Unity using the Ink language.
Hello Ministers! I apologize for not posting recently, but I do have news to share with you all. As many of you know, Storyteller’s Vault has recently been opened to Vampire: the Masquerade Fifth edition content. Well, I’ve been working on a Sourcebook of my own for V5. It’s entitled Secret of the Serpents. It will be retailing for $10 USD.
What is Secrets of the Serpents?
Secrets of the Serpents is an expansion upon the ideology of the Ministry as Presented in Aanarch. It includes an alternative structure for Clan Ministry than what is presented in the official books. The photographer for the front cover is Jan Kopřiva.
What is in this Sourcebok?
As mentioned above the book will cover five different paths that make up the structure of the Ministry. There’s the Path of Montu warriors, Path of Quetesh Hedonists, Path of Set Priests, Path of Thoth Sorcerers, and path of Serket Assassins and Infiltrators. Below, you can find one of the covers for the Path of Montu. There will also be rules to create Paths for your own city. These Paths are not Paths of enlightenment. They are more way to operate within the living church of Set. There will also be loresheets for all of the Paths presented in the book.
Now, unlike the V5 Sabbat book there will be advice on how to create characters for these Paths. Additionally, there is advice for Storytellers ranging from themes to plot devices. While there are not any NPCs pre-made for Storytellers there is advice for how to use each of the paths within their respective sections. Additionally, for you Serpentis fans there will be two new Serpentis amalgams and two new Blood Sorcery rituals inspired by Setite sorcery of old.
Overall, I am Very excited to share this book with you all and I hope to release it before the end of the Month! I’m just waiting on my editor to review it and for the last piece of art I am commissioning. I can’t wait for you all to get your hands on it! Remember, Set lives within us all and soon, you can tell stories about just that.
Note: The promised new artwork before I edited this post on 10/22/2021 will not be in the initial version. It will be added later once the artist has the commission complete.
Hello! If you’re reading this you’ve found your way to this little blog, Ways of Darkness. This is a project that was actually assigned to me for one of my college courses, but has grown into a mini passion project in a short amount of time. At the time of writing this, I am by no means an expert on WordPress or making websites. So, if the layout or color scheme change at seemingly random that is probably me attempting to improve the site as best I can for the time being. I have already set up a few pages, including the ever-important dark pack agreement.
… to Me:
Hello! You can call me LostGhostGirl for the time being. I am not a massive fan of sharing my real name online so you will have to bear with me while I get adjusted to being more public and making any posts on social media or a blog for that matter.
Here’s some quick facts: I love TTRPGs, Video Games, anime, and other nerdy stuff. Basically, if it involves rolling dice, role-playing, or darkness I probably like it! Speaking of darkness, This blog will probably have a lot of that considering the subject matter.
I have been a fan of the World of Darkness (WoD) for about three years now. In that time I have been a fan of LA by Night, been in in a year-long V5 chronicle, Storytold for a few months, made V5 homebrew, and learned InDesign. I am now playing HtR, Wraith 20, V20 DA, and a DnD 5e Campaign. I probably won’t touch on DnD here at all as the WoD has caught my fascination for the time being.
…to the World of Darkness:
If you somehow stumbled upon this site and don’t know what the World of Darkness is I can give you a brief description here.
Imagine a world much like our own, but where supernatural creatures such as vampires, werewolves, ghosts, and more are real and are hiding their existence from the humans of the world. Vampires scheme in aeons-long machinations to tear down their rivals, Werewolves battle in a futile attempt to stop the Wyrm from corrupting and destroying everything, and Wraiths attempt to resolve left-over grievances from their life. These stories and more are told through the World of Darkness TTRPGs.
Here is a quick tip for those unfamiliar with the different editions of the World of Darkness. X5 refers to the fifth edition of one of the splats – “splat” being a term used for one of the various games associated with the World of Darkness. Currently, V5 (Vampire 5th Edition) is the only released 5th edition splat. X20 or “20th Anniversary edition” is the fourth edition of the World of Darkness and is one of the most beloved versions by the fans. X Revised or “Revised edition” refers to the 3rd edition of the World of Darkness. Second and first Editions are fairly self-explanatory. I understand that to newcomers, seeing V20 and V5 thrown around might make you think there have been 20 editions in the setting when there have only been five.