Domain: A VtM Game Jam Project

Hello everyone! It’s been a little bit since my last post, but I have some exciting news! I am participating in this years VtM Game Jam! I am the lead writer for a project called Domain! Domain is a game set in the Vampire the Masquerade Fifth Edition universe. It’s a turn-based strategy game with a focus on capturing territory. The main goal of Domain is to get thirty points between six different recurses. These resources are Blood, Influence, Allies, Armory, Information, and Resources. Each of these stats are important when trying to claim your Barony or trying to secure the title of Prince.

The Logo for VtM: Domain

Information is all about what you know. What secrets you know and how you can leverage them. Influence is all about your sway over the city politically. Blood is an important resource for a Kindred and represents your blood supply. Allies represents the other Kindred allied to you. Armory represents how many weapons you have at your disposal. Resources represents how much cash you have. You will need at least 30 of these stats combined to win the game, but it’s not so simple as a race to 30 combined stats, but you also must announce your Praxis or your claim to barony at Elysium. In order to go to Elysium you must capture territory and expand your domain. Doing so will increase one of your stats.

Each stat check has a difficulty of three though the options. The game doesn’t directly tell you what the stat check is, it just makes a heavy allusion for what you need to do like Resources will usually have purchasing involved. There is a third option, called the Humanity option. In lore this is your character doing the most monstrous thing they can to guarantee success, but at the cost of their Humanity. You must use this option sparingly or may enter Wassail and lose your very mind to the Beast. In function this is just you spending a point to guarantee a success. You have 3 points to spend total.

In addition to capturing territory, you also have to contend with Hunger. Hunger is a fairly simple mechanic. Each turn represents one night of in-universe time. At the start of each new turn you gain one hunger If you start a turn at 6 hunger you risk Frenzy and breaking the Masquerade. If you break the Masquerade enough you will lose due to Hunters tracking you down and killing you. In order to slake your thirst you must spend an entire turn to feed.

There are six playable characters in Domain. The three characters representing the Anarch Sect and looking to become Baron is a Minister, a Brujah, and a Gangrel. For the Camarilla you have a Nosferatu, a Ventrue, and a Toreador trying to claim the Princedom of the city.

Play Domain and decide how you will take control.

The Development Team

Aside from myself there are two others working on this project along side me. The Artist who made the beautiful art you see featured in this post is Guava. The Coder for the team is called Ziggy. This game was made in Unity using the Ink language.

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